
mod/content names are lowercased and hyphen separated.If you've read the first few sections of this guide, you'll spot it right away: Turrets specifically have a black border added to them, so you must account for that while making your sprites, leaving transparent space around turrets for example: Ripple You can find all the vanilla sprites here:Īnother thing to know about sprites is that some of them are modified by the game. my-hail could be a turret, and it could look for the suffix -heat and what this means is it'll look for my-hail-heat. content/blocks/my-hail.json has the name my-hail and similarly sprites/my-hail.png has the name my-hail, so it'll be used by this content.Ĭontent may look for multiple sprites. The content parser will look through it recursively, so you can organize them how ever you feel.Ĭontent is going to look for sprites relative to it's own name. Sprites can simply be dropped in the sprites/ subdirectory.

Block sprites should be 32 * size, so a 2x2 block would require a 64圆4 image. The content of these files will tend to look something like this:Īll you need to make sprites, is an image editor that supports transparency (aka: not paint). content/items/metals/iron.hjson, which would respectively create an item named iron.The filenames of these files is important, because the stem name of your path (filename without the extension) is used to reference it.įurthermore the files within theseb content//* directories may be arbitrarly nested into other sub-directories of any name, to help you organize them further, for example: Note that each one of these subdirectories needs a specific content type. content/zones/ for zones, configuration of campaign maps.
#MINDUSTRY WATER GENERATOR#
#MINDUSTRY WATER MODS#
sprites/ Sprites directory for your content,Įvery platform has a different user application data directory, and this is where your mods should be placed:.sprites-override/ Sprites directory for overriding ingame content,.

